When I first started GMing, I used to be big into making complex maps and automating dice rolls with macros and all that kinda gimmicky stuff. Back then I felt like that was just how you played #TTRPG s online.
But picking up GMing again WITHOUT all that, has been honestly kinda liberating. It's so much less fiddling with complicated techncial processes, that ultimately don't matter and even get in the way of a fun session.
I've been able to focus much more on interesting narrative aspects of the game, than the particularities of in what square grid exactly you can take cover behind, and if all my pointless buttons work.
[#]SavageWorlds being a system with much lower book keeping certainly helps too haha.
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