Ancestors

Written by Clarissa | making Enigma Heart on 2025-01-01 at 17:57

Goal for January: get the hype train going for Enigma Heart. I'm not going to make my initial March launch target at this point, but that's okay. Next best thing will be to launch the Steam and itch.io pages, cut a trailer or two, get a wishlist campaign going, try to get the attention of some YouTubers who might be into a Zelda II-like, and just in general try to start generating some buzz.

[#]GameDev #IndieGame #IndieGaming #IndieDev #Zelda #EnigmaHeart #HadrosaurusSoftware @HadroSoft

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Toot

Written by Clarissa | making Enigma Heart on 2025-01-01 at 18:26

As far as getting the attention of YouTubers goes, I think it might behoove me to get a demo ready this month, too, so I have more to offer than some 👉 👈 emoji and the promise of a game to come "sometime in the future."

But then, if any of them do get excited about it and want to play the demo on channel, is that a good thing or a bad thing? All that potential visibility used up when the full game's not even available for sale yet.

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Descendants

Written by Martijn Frazer on 2025-01-01 at 18:28

@ClarusPlusPlus Having a demo out and a wishlist button on Steam is a good start, right?

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Written by Clarissa | making Enigma Heart on 2025-01-01 at 18:29

@Tijn True!

And if a particular content creator likes the game that much, surely there's a chance they'd play the full version once it's out, too -- especially if I gift them a key.

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Written by Raptor :gamedev: on 2025-01-01 at 18:58

@ClarusPlusPlus wishlists can improve visibility a LOT on steam, and at least most channels I watch will revisit games on full release.

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