Ancestors

Toot

Written by CMDR Yojimbosan ⁂ on 2024-12-12 at 23:49

https://mouseless.click/ looks like an interesting approach - control the mouse position and clicks from the keyboard - not slowly by emulating left/right/up/down movement, but quickly by specifying the x,y position you want using a temporary grid overlay.

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Descendants

Written by inscript on 2024-12-13 at 00:33

@yojimbo I can totally see the accessibility wins here, but I wonder what the slowdown is with user character recognition. I'm not sure if I'm consciously looking at the spot I want to reach with my cursor, but the act of associating characters to that point makes that a conscious process. I experimented with talon voice recognition for a bit and couldn't get the hang of it's mouse grid, I like this interface better. either way, interesting!

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Written by CMDR Yojimbosan ⁂ on 2024-12-13 at 00:38

@inscript I could totally envisage a different sort of overlay system, something more like a sudoku grid of 9 big squares with 9 smaller ones in each and 9 more in there ... different people might get on better with that.

Or course, as you say that's still having to associate something you're used to treating as an analogue movement and basically sampling it to become digital, and that's a different skill/pathway.

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Written by inscript on 2024-12-13 at 00:44

@yojimbo yeah, totally, I'm not sure if it would be precise enough to become intuitive, but I could definitely imagine thinking "oh, mastodon notifications are always in the 3-4-1 spot, etc.." and that could speed things up. imagine living in a world clickable objects reliably render in the same spot over time, ha!

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Written by CMDR Yojimbosan ⁂ on 2024-12-13 at 00:48

@inscript I'm sure there people out there who have to automate front-end UI testing who would have a lot to say about how stable element positions are in the real world ...

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