Finally got around to Pixel mapping my friend's Pixelblaze-controlled Christmas tree using @themariday 's video pixel mapping tool (https://github.com/TheMariday/marimapper), and it was fantastic! I could never have mapped the 600 LEDs on this tree without it.
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Here's a short clip of the mapping in progress. The mapping code locates individual pixels by lighting them one at a time to create a 2D map then combines several 2D maps taken from different angles into the final 3D map.
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@geekmomprojects So once you have the LEDs mapped out you can control them dimensionaly? Like lighting flowing from the trunk out to the tips of the branches?
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@virtualbri yes, the Pixelblaze controller combines the map with 3D patterns for a great effect. Here's a different 3D pattern running:
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@geekmomprojects @virtualbri this is amazing!
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@f4grx @geekmomprojects @virtualbri
Do you take viewer submitted Python animations?
https://youtu.be/v7eHTNm1YtU
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@geekmomprojects @virtualbri how do you create the map? Is it simply a case of being very specific about how you drape your chain of lights around the tree?
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@Workshopshed @virtualbri no, my friend put the lights on the tree in a pretty arbitrary fashion, and I used video-based mapping code that works with the controller (see the first post in this thread for details) to determine their positions afterwards.
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@geekmomprojects @virtualbri nicely done
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@Workshopshed @geekmomprojects Very cool!!!
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