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Toot

Written by Becky on 2024-12-07 at 23:03

Uhh, does anyone know if setting Quaternions for 3D rotations is just broken in #Godot ?

This specific one (alongside others) seems to not correctly work, regardless of if I set it through C++ or GDScript

Quaternion(-0.701057, 0.092296, 0.092296, 0.701057)

It should do a 90 degree turn forward and then 15 degrees to the side, but the second step just doesn't happen. Did I find a bug?

[#]gamedev

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