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Toot

Written by Robin-Yann Storm 🛫 GDC on 2024-12-07 at 18:37

The next time someone suggests again that tools & editors should just auto-adjust their UI based on usage, I'll show them this video.

The core message nails it at the end: "It made the screenshots look nicer."

I don't care if the UI look good in a design review. I care whether the user likes it!

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Written by Robin-Yann Storm 🛫 GDC on 2024-12-07 at 18:47

I loved this so much about

@jordandevries.com

's GDC talk on the UI for customising a billion lightsabers: https://gdcvault.com/play/1034223/Customizing-a-Billion-Lightsabers-STAR

They bring up so many examples where they went "I don't know, this kinda sucks" in a design review, but during testing users were like "Hey wow this is great!"

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Written by Robin-Yann Storm 🛫 GDC on 2024-12-07 at 18:47

So the next time you think you've had awesome design reviews, but the product ended up sucking for the user, maybe think about testing it a little bit more instead of thinking you're Socrates, Plato, or Aristotle during a design review. The philosophy doesn't matter if the end result is not up to par

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Written by JP on 2024-12-07 at 19:28

@RYStorm analogous to a player control-animation dialectic in design: is this making the game look cooler to people who aren't playing it at the expense of the person who is, or is it making the game look & feel cooler to the person who's playing it?

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