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Toot

Written by Instant Arcade on 2024-12-06 at 00:09

I've skipped ahead a bit here, but I've implemented:

Hidden face removal.

Triangle filling.

Flat lighting/shading.

Also tested with a slightly more complicated object (Icosphere).

This is still running on my #P5JS matrix sim. But I will backport it to C++ on my matrix later.

[#]programming #javascript #3D #maker #gameengine #diy

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