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Written by SirLich on 2024-11-24 at 11:57

How do you define behavior trees in cases where user-assigned actions are possible, and mixed in with basic behaviors?

Do you encode the entire brain (and all possible player actions) into a single tree, and then use conditionals to pick the behavior?

Or do you snip smaller trees in/out at pre-defined locations, based on player actions?

[#]gamedev #programming #gameai

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