Toots for SirLich@mastodon.gamedev.place account

Written by SirLich on 2025-02-02 at 12:02

Godot tip: You can use singletons to create linkages between seperate systems.

For example, instead of sticking signal player_health_changed into a signal bus, you can instead define signal player_set, then define player centric signals in the player.

The HUD can then bind to player_set in order to gain access to the player, and bind to additional signals.

I prefer this over using groups, export vars, or unique names.

[#]godot #gamedev

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Written by SirLich on 2025-01-29 at 21:37

Sebastian Lague has a new video up -this time on planet-sized flued simulations (sort of): https://www.youtube.com/watch?v=8nIB7e_eds4

[#]youtube #sebastianlague #computerscence #computergraphics #gamedev #unity #csharp

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Written by SirLich on 2025-01-27 at 21:32

Anyone else participate in Global Game Jam this year? Our submission is here: https://sirlich.itch.io/dash-splash

[#]godot #gamedev #ggj #ggj2025

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Written by SirLich on 2025-01-15 at 14:33

This plugin looks really promising: https://github.com/discourse/discourse-activity-pub

It's a Discourse (not discord) plugin that allows publishing posts via Activity Pub.

[#]discourse #activitypub

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Written by SirLich on 2025-01-03 at 22:27

As promised, here is my tutorial on beatifully styled Unreal Engine Blueprint nodes: https://sirlich.dev/blog/styled-nodes/

[#]unrealengine #blueprint #gamedev #devtools

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Written by SirLich on 2025-01-02 at 23:31

Have you ever wanted to style your Blueprint nodes? Perhaps to give a unique visual style to your plugin?

I've got a blog post cooking in how to achieve this -just add meta=(Fancy) to your function declaration.

[#]unrealengine #gamedev #editortools #blueprint

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Written by SirLich on 2025-01-02 at 18:10

Just published my Tech Goals for 2025 -a yearly tradition of mine: https://sirlich.dev/blog/tech-goals-2025/

This year, I'm mostly interested in pushing my existing knowledge (e.g., Unreal Engine, C++, Godot), rather than taking any huge risks on new tech.

[#]programming #techgoals #year2025 #gamedev

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Written by SirLich on 2025-01-02 at 15:36

Hey folks! I've just rewritten my personal site/blog in Hugo. It's light on content, but I have some stuff planned for it very soon: https://sirlich.github.io/

[#]blog #hugo #programming #personalsite

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Written by SirLich on 2024-12-18 at 11:25

VSCode not support json schema draft/2019-09 seems like such an oversight to me. It's been nearly 7 years!

I really, really need unevaluatedProperties

[#]programming #json #vscode #jsonschema

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Written by SirLich on 2024-12-06 at 21:36

Sebastian Lague has posted again -this time on fluid rendering: https://www.youtube.com/watch?v=kOkfC5fLfgE

[#]youtube #programming #simulation #csharp

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Written by SirLich on 2024-12-01 at 18:07

Wifi network name in my building: it_hurts_when_ip

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Written by SirLich on 2024-11-24 at 11:57

How do you define behavior trees in cases where user-assigned actions are possible, and mixed in with basic behaviors?

Do you encode the entire brain (and all possible player actions) into a single tree, and then use conditionals to pick the behavior?

Or do you snip smaller trees in/out at pre-defined locations, based on player actions?

[#]gamedev #programming #gameai

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Written by SirLich on 2024-11-18 at 07:53

Does freelancer come from a 'Free Lance', as in, an unaffiliated mercenary?

If so... cool 🤩

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Written by SirLich on 2024-10-16 at 07:41

That moment when you wrote something really clever at your last company, and you want to use the same technique for a new thing, but now can't access your own code anymore.

I think I got dumber because now I can't figure it out 😔

[#]programming

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Written by SirLich on 2024-10-12 at 08:29

I've been "specially requested" to move from my current team to work on the New Game™.

If I'm honest I have no idea why, but I will do my best😱 :unreal:

[#]gamedev #unrealengine

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Written by SirLich on 2024-10-11 at 12:23

Gamedev be like: #gamedev

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Written by SirLich on 2024-10-07 at 13:53

Finally relented and allowed rider to reformat an expression into a "Structured binding". Huh... they're actually kind of cool.

It's a C++17 feature which is similar to tuple unpacking or structure matching in other languages.

I think my main fear is that it might perform weakly when reordering struct elements? E.g., a struct of two floats.

[#]programming #cpp #unrealengine #gamedev

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Written by SirLich on 2024-10-06 at 18:31

Crinimially underrated animation youtube channel Insekt has a new video: https://www.youtube.com/watch?v=YnFDXxiVyVg

All his short films appear to be set in more or less the same universe.

[#]animation #youtube #art #trippy

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Written by SirLich on 2024-09-20 at 11:43

Pushing a bunch of stuff to prod without code review, and without testing in a lower environment because we don't really have those.

🔫 💃

[#]gamedev #programming

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Written by SirLich on 2024-08-29 at 10:18

Just got word that 50% of my former team (I left of my own volition in July) has been fired. Including some really critical guys.

I feel gutted for my former colleagues, but also... grateful? Word on the street is I would have been spared, and I don't think I would have done well w/ the survivors guilt nor the increased workload.

If anyone wants to snap up some top-tier C++ Unreal Engine developers, hit me up.

[#]fedihire #programming #unrealengine #cpp #gamedev

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