Ancestors

Written by Dan Luu on 2024-11-22 at 22:41

A version of Missile Command for the Commodore 64 where the bottom of your screen is the game state in memory and missiles cause memory corruption, which eventually causes you to lose: https://csdb.dk/release/?id=135463.

In the video below, a missile broke my controls and caused my cursor to move down and to the left so I couldn't stop other missiles.

=> View attached media

=> More informations about this toot | More toots from danluu@mastodon.social

Toot

Written by Steven Hugg on 2024-11-22 at 22:56

@danluu this would also be a good idea for the Bally Astrocade, on which most of the RAM is taken up by the frame buffer. You have to set a register to blank out the bottom of the screen, otherwise you'll see your variables peeking through.

=> More informations about this toot | More toots from sehugg@infosec.exchange

Descendants

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/113529074993725664
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
252.136279 milliseconds
Gemini-to-HTML Time
0.422798 milliseconds

This content has been proxied by September (3851b).