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Written by Mathieu Agopian on 2024-11-18 at 08:07

@owlnewworlds Hi, I saw you like my post this morning on the mobile game I'm working on, and I've been following your progress (and release!) of nokoma, congratz!

I'm wondering if you have any resources on marketing a game for mobile? And how to make a great mobile game?

Most of the resources I've seen are targetted at steam games, which I'd love to make, at some point, but I like the fact that you can play a mobile game on the go ;)

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Written by Owl New Worlds 🔢 making Nokoma on 2024-11-18 at 08:17

@magopian Hi Mathieu! Thank you <3 well, sadly, I don't have any resources about marketing on mobile. Like you, I've read many things about marketing on Steam but nothing about mobile games. I wish Nokoma would be more famous ^^' so I'm trying to talk about it on social media, I even tried Tiktok and YT but it doesn't work... I think that for mobile games we need to find content creators to talk about the game (didn't find any yet ^^')

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Written by Mathieu Agopian on 2024-11-18 at 08:29

@owlnewworlds oh that sucks, i'm sorry that your game isn't more known :( It's fun, and very well polished!

I'm also impressed by all the work you put in for the achievements, and the leaderboard, i'm curious about those, did you use a third party service or something?

I have a small feedback if you're interested: it's sometimes a bit frustrating to not be able to click on numbers faster, I guess it's waiting for the end of the animation to allow you to click on another number?

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Written by Owl New Worlds 🔢 making Nokoma on 2024-11-18 at 09:04

@magopian Haha thank you :) for leaderboards and achievements I'm using Google and Apple stuff and I'm using a plugin to make the calls ^^

Yes it waits for the end of the animation to allow the next split ^^' is that really bothering you?

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Written by Mathieu Agopian on 2024-11-18 at 09:49

@owlnewworlds ah nice, i'll have a look at those "google and apple stuff" ;)

The fact that it waits for the end of the animation makes it feel somewhat unresponsive, and prevents me from "executing a plan I've thought about" as I've imagined it, adding what feels like an artificial limitation (eg: divide this one, then this one, then BAM combo, which gets changed to "divide this one, wait, then this one, wait, then BAM combo)

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Written by Owl New Worlds 🔢 making Nokoma on 2024-11-18 at 10:11

@magopian when you create your app in the google play console or in the app store connect websites, there is specific pages to create and publish leaderboards and achievements. It's pretty easy but it's just very annoying and tedious haha then in your game, you just need to make API calls and that's it.

I will look into how I can make it a little more responsive but don't want to create bugs lol

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Written by Mathieu Agopian on 2024-11-18 at 10:37

@owlnewworlds Not sure which game engine you're using, in Godot I would tween.stop or stop the animation player on any touch event, not sure if this helps?

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Toot

Written by Owl New Worlds 🔢 making Nokoma on 2024-11-18 at 11:18

@magopian Yes, I'm using Godot ^^ Never thought about stopping current tween on touch. I will try this and also see if I can "not wait" the animation as long as the datas are ok :)

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