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Toot

Written by Frame of Mind on 2024-11-11 at 10:32

Sooo, having shown off our #indiedev #godot game on a convention it went ... rocky. So: what to do for your booth and (in reply) #game to be better prepared than we were?

  1. have drinks and a place to sit

  1. have some cheap merch (stickers, pins)

  1. bring a cheat sheet for your controls

  1. have something that moves at your booth to grab attention.

  1. have a call to action (play here)

  1. label QR codes

  1. gender your booth if it is for girls. They will not come otherwise. (explanation in replys)

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Descendants

Written by Frame of Mind on 2024-11-11 at 10:36

But what are the things a #gamedev can do to prepare not only their booth, but their game? Our takeaways from the trade show we just went to:

  1. the build needs to be stable. Focus on demo-essentials one month ahead of the conference, feature freeze a week ahead

  1. this will be very valuable QnA. Bring notes, closely look at the screens. I would maybe even have recordings and logs running.

  1. include hidden skips and resets for when the demo breaks

  1. bring a dev laptop and prepare to re-deploy

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Written by Frame of Mind on 2024-11-11 at 10:47

And now about the gendered booth thing.

I really hate that we had to do this, but you cannot argue with the results.

On the first day of the conference, we had not a single girl that played our game. Not even a women. And I would not say it was even that boyish of a booth.

There are two changes we did on day 2:

1st: we had a women at the booth

2nd: we had a girly dragon figure put on top of our demo screens.

Suddenly our attendants were equal across all genders. It was truly baffling.

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Written by Ludovic Archivist Lagouardette on 2024-11-11 at 10:52

@FrameOfMind Okay, that is amazing. I am taking note of all that

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