Ancestors

Toot

Written by joshuatj on 2024-10-22 at 22:42

After short break, we have DPC panel on preserving 'unruly' digital objects. Panelist:

  1. Dan Eady, Ngā Taonga Sound & Vision

  1. Thea Van Veen, National Museum of Australia

  1. Chris Arneil, National Film & Sound Archive

  1. Rebecca Barnott-Clement, Art Gallery of New South Wales

Moderated by Robin Wright, Head Australasia and Asia-Pacific for the Digital Preservation Coalition.

@dpc_chat

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Descendants

Written by joshuatj on 2024-10-22 at 22:46

S/o to Jaye Weatherburn and her on-ongoing work on Born Digital classification. Inspired by V&A Born Digital, Born Slippery presentation https://www.vam.ac.uk/research/projects/preserving-and-sharing-born-digital-and-hybrid-objects

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Written by joshuatj on 2024-10-22 at 22:52

First up Thea, IP rights coordinator, NMA. EV Llewellyn collection, copy of Stradivari cello, viola, violin by Arthur E Smith. Not static. Still used to perform. Contextual assets - recordings, research notes. Unruly - missing information and findability.

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Written by joshuatj on 2024-10-22 at 23:04

An attempt to wrangle the unruly contextual assets. IP data much more complicated than objects. Minimal datasets. Structure for linking records and materials. NMA digital preservation team looking into getting Trusted Digital Rspository with rights management built-in (@audiovisualopen 😎)

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Written by joshuatj on 2024-10-22 at 23:12

Chris Arnell, digital games curator, NFSA.

96% classic Australian video games are at-risk of being loss. There's something legal deposit for Australian made games, depositing a copy at NFSA, ongoing work.

Conducted international video game preservation survey. Most respondents list financial and resourcing issues as most significant challenges, especially for org with no dedicated resourcing.

https://www.nfsa.gov.au/collection/curated/international-video-games-preservation

[#]GameNotOver

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Written by joshuatj on 2024-10-22 at 23:16

Org with dedicated resources (later stage) list legal and rights issues as main challenges.

Talk to Chris about video game preservation.

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Written by joshuatj on 2024-10-22 at 23:21

Bec, digital preservation analyst, AGNSW, on complex born-digital/software-based art work, or curly media - time-based media (TBM) preservation.

TBM, materials with duration element. Ephemeral, changeable. Combination digital and physical components. Example, three screen video With surround sound, include sand on the ground.

[#]TimeBasedMediaPreservation #DigiPres

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Written by joshuatj on 2024-10-22 at 23:27

Example: Groundloop by Lisa Reihana. 500 GB access file. Terabytes (TB) of preservation file, has multiple copies. Lots of collaboration, engineering, technicians, hardware, software just to install the artwork. Second image: sample of the complexity involved. (Me: fascinated by Blackmagic monitor not supporting 10-bit natively. Wonder what lossless compression it's using?)

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Written by joshuatj on 2024-10-22 at 23:31

Challenges in designing the intellectual entity. How to include both hardware and software. Include software as each artist use software idiosyncratic way.

[#]DigiPres

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Written by joshuatj on 2024-10-22 at 23:36

Next: Dan Eady, Manager, Digital Delivery, Ngā Taonga Sound & Vision.

Utaina. Mass digitisation of magnetic media project. Multi-agency. 20-30TB per day. Running 6 days a week. Total would be petabytes by the end of project.

Quantum Scalar i6000 Tape Library. Large scale storage on-premise. Maintain data soveignty. Don't want off-shore. Constantly develop custom tools to help process.

[#]AVPres #DigiPres

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Written by joshuatj on 2024-10-22 at 23:42

In-house developer "Throughput Manager" constantly revise the tool to deal with the unruly retrieval and supply issue. Custom tools create freedom, but also can create problems.

(me: 😍love the command line utility. Important to have in-house expertise to deal with the unruliness)

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Written by joshuatj on 2024-10-22 at 23:44

Dan Eady: Unruly doesn't mean difficult, it should be seen as call to answer. Challenges are worth the work. Towards a more 'ruly' future.

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Written by joshuatj on 2024-10-22 at 23:56

Q from @prwheatley: Digital objects getting more unruly. What steps to deal with this?

A (Chris): Proactive in dealing with inaccessibility, sometimes on donation/deposit. Work with creators to figure it out. Not wait to deal with it years later.

A (Thea): works created by AI, no copyright protection. Legal need to catch up. Missing IP always an issue, now digital even more complex.

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