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Written by Frozen Leo β„οΈπŸ‡ΊπŸ‡¦ on 2024-10-20 at 21:52

Getting close to the final battle in Curse of Strahd and I'm still not loving the module. It's sparse and it's also hard to add things to it to fill it out. Here's how I would rank the 5e campaigns I've run in terms of moddability:

  1. Waterdeep: Dragon Heist

  1. Storm King's Thunder

  1. Tomb of Annihilation

  1. Kobold Press: Curse of the Shadow Fey

  1. Curse of Strahd

I'd also rank the ones I've played without running above Strahd: Phandelver, Hoard of the Dragon Queen, Out of the Abyss

[#]5e #dnd

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Written by David Croyle on 2024-10-20 at 21:55

@yildo That's interesting because I generally read consistently good reviews of that one... But I know that most Pathfinder adventure paths have some serious limitation, errors and omissions in them too. You never get handed a perfect campaign, which is why I always modify the heck out of them.

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