Ancestors

Written by Piotr Siuszko on 2024-09-24 at 12:17

I'm working on a plugin for Unreal. In the current version, it will be released as code, but in the future, it would be nice to package it. I wanted to see if I could package the plugin using UAT. But I'm getting a lot of linking errors, mostly related to JSON. The plugin compiles normally when included as code in the project, but packaging the plugin causes these issues. Has anyone encountered something like this, and where should I look for the errors? #unreal #UnrealEngine5 #gamedev

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Toot

Written by Piotr Siuszko on 2024-09-24 at 12:17

The dependencies are in proper Build.cs. otherwise, the project wouldn't compile at all.

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Descendants

Written by The Seven Voyages Of Steve on 2024-09-24 at 12:55

@MevLyshkin Make sure that anything which is referenced in a header file in a way that needs to be link-time (by value, or using a conversion operator) is included PublicDependencyModuleNames not PrivateDependencyModuleNames

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