I'm working on a plugin for Unreal. In the current version, it will be released as code, but in the future, it would be nice to package it. I wanted to see if I could package the plugin using UAT. But I'm getting a lot of linking errors, mostly related to JSON. The plugin compiles normally when included as code in the project, but packaging the plugin causes these issues. Has anyone encountered something like this, and where should I look for the errors? #unreal #UnrealEngine5 #gamedev
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The dependencies are in proper Build.cs. otherwise, the project wouldn't compile at all.
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@MevLyshkin Make sure that anything which is referenced in a header file in a way that needs to be link-time (by value, or using a conversion operator) is included PublicDependencyModuleNames not PrivateDependencyModuleNames
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