For our first #gamedev spotlight, let's look at fairy lights in #FrameOfMind
Let's first establish tree facts of game development:
So ... why do these lights work in #godotengine?
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1.They actually do not cause lighting.
There is just a very large and very diffuse point light in the general vicinity of the lights that make it seem as if they are illuminating the room (made it blue so you can better see it.)
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It uses a mesh dome that wraps around the light and a fresnel effect, that fades the lights visibility out towards the edges.
You could create a similar effect with just just a billboard sprite, but I like how I can make this effect more directional (lights that shine at you have a brighter bloom) and it creates an illusion of caustics, when the bloom mesh clips into a wall.
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This one you probably would have guessed if you dipped your toe into game devvelopment and while being on the subject: Check out the LineRendering AddOn I contributed to Godot!
https://godotengine.org/asset-library/asset/2563
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