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Toot

Written by dunk on 2024-08-27 at 17:24

https://youtu.be/tcUyIRYQ0z8

Experiment 385: Old recording testing out adapted motion from depth camera - using adapted pixlpa/Andrew Benson method of pixel difference gradient, but applied to depth instead of RGB channels.

Depth buffer top left, main image the motion, right hand side is fluid sim using motion input.

[#]RealtimeVfx #CreativeCoding #Unity3D

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