https://youtu.be/2UXc0gBO8zo
Experiment 384: Metaball test based on Keijiro's GPU compute marching cubes: https://github.com/keijiro/ComputeMarchingCubes
Adapted to feed it structured buffer of positions + sizes of shuriken (CPU-side) particle system. (Not dug into vfxgraph code to see if I can direct dump a GPU-side buffer from vfxgraph system to compute). Handy as I could use particle system controls for movement, and external forces etc.
[#]RealtimeVfx #Vfx #vfxgraph #CreativeCoding #Unity3D
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