Ancestors

Written by Robert Anderberg 🕹️ on 2024-02-28 at 17:12

@demofox Hey! I vaguely remember a post somewhere about using a blue noise (or similar) texture to do poisson disc sampling/placement of things. I know this is super vague! Do you have any idea what I'm on about?

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Written by demofox on 2024-02-28 at 18:12

@bobbydigitales I'm not sure if it's the same one, but a couple (5?) years ago there was a blog post for foliage placement. They showed the "corn row effect" and white noise clumping. I can't find it, but lemme share some info & resources in case useful.

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Written by Jon Valdés on 2024-02-28 at 18:49

@demofox @bobbydigitales pretty sure you're describing this https://caseymuratori.com/blog_0011

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Toot

Written by demofox on 2024-02-28 at 18:57

@jon_valdes @bobbydigitales that's the one I was thinking of yeah, thanks Jon

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Descendants

Written by demofox on 2024-02-28 at 18:58

@jon_valdes @bobbydigitales and 5 years was actually 10 💀💀💀

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Written by Sander van Rossen🇺🇦 on 2024-02-28 at 18:59

@demofox @jon_valdes @bobbydigitales pre-pandemic, so actually like 30 years ago

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Written by Robert Anderberg 🕹️ on 2024-02-28 at 19:01

@demofox @jon_valdes It was actually this one: https://nothings.org/gamedev/blue_noise/ ! Also I couldn't find this post at all in the Mastodon UI to tell you I found it :)

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