@demofox Hey! I vaguely remember a post somewhere about using a blue noise (or similar) texture to do poisson disc sampling/placement of things. I know this is super vague! Do you have any idea what I'm on about?
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@bobbydigitales I'm not sure if it's the same one, but a couple (5?) years ago there was a blog post for foliage placement. They showed the "corn row effect" and white noise clumping. I can't find it, but lemme share some info & resources in case useful.
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@demofox @bobbydigitales pretty sure you're describing this https://caseymuratori.com/blog_0011
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@jon_valdes @bobbydigitales that's the one I was thinking of yeah, thanks Jon
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@jon_valdes @bobbydigitales and 5 years was actually 10 💀💀💀
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@demofox @jon_valdes @bobbydigitales pre-pandemic, so actually like 30 years ago
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@demofox @jon_valdes It was actually this one: https://nothings.org/gamedev/blue_noise/ ! Also I couldn't find this post at all in the Mastodon UI to tell you I found it :)
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