@tomayac If you were going to try and improve the Web Audio API for game developers similar to this post. What would be the best way to influence things? Is it even possible? https://blog.mecheye.net/2017/09/i-dont-know-who-the-web-audio-api-is-designed-for/
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@tomayac Hey! Do you happen to know if there's a user-facing API that would let us query if our game is running under the new power saving mode? Just so we can display a message to inform users why their game is running slowly?
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I'm doing a talk on game feel soon and I'm looking for clear examples of great game feel. Also for examples where a specific mechanic has great game feel by itself.
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@yiningkarlli I was wondering, are there examples of companies re-rendering older 3D movies in higher resolution, or even with newer materials?
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If you were gonna make a simple 2D web game, and you were going to use a little engine, what would you use?
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Our characters are getting an upgrade :)
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@demofox Hey! I vaguely remember a post somewhere about using a blue noise (or similar) texture to do poisson disc sampling/placement of things. I know this is super vague! Do you have any idea what I'm on about?
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I remember someone posted a method of using a blue noise texture to do fast poisson disc sampling on the GPU. Does that ring any bells for anyone?
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How much free storage do you have on your phone?
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Hey! Considering all the people being laid off in games, I wanted to put it out there again; If you could use help with your CV/Resume or career, my DMs are open and I will help as much as I can. Please RT and forward to people who might be interested.
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Ok I fell off doing mentoring for a while, but I'm back now. Send me your gamedev problems and I'll help you with them for free! Send me builds to review, resumes, questions, anything! Been making games 24 years and haven't been fired once!
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https://smerf-3d.github.io/viewer/?useDistanceGrid=true&useBits=true&dir=https://storage.googleapis.com/realtime-nerf-360/smerf/berlin/sm_022&vfovy=70&exposure=0.016&near=0.02&quality=medium&mouseMode=fps
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The way reflections work with SMERF is wild!
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3D artists! Time to find another career!
(50k triangles)
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@textfiles I've been thinking about archival of social networks like Twiter and Mastodon. Is Mastodon amenable to archiving? Is there anything a new social network should do to be more archivable?
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@rygorous have you written anywhere about the M1/M2 architecture?
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Looks like Riccitiello got uninstalled!
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I've also done free gamedev mentoring on twitter for the last 4ish years and helped over 200 people! I'm a mentor for GameHeads in Oakland, and my company sponsors them. I'm very interested in making education via games more accessible to people! I love to chat, DM me any time for gamedev help or just to chat :)
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I suppose I'll do one of these intro things! I'm Robert Anderberg, I've been a game developer for 20+ years, initially as a C++ programmer, then as a lead on small and large games. I've worked for a lot of game companies, including CCP on EVE Online, Linden Lab on Second Life and new projects and also Google on Play for game devs, Daydream, Android and Stadia (for one month). I left in 2018 to co-found dotbigbang.com, where you can play and build games in a browser with friends!
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