I remember someone posted a method of using a blue noise texture to do fast poisson disc sampling on the GPU. Does that ring any bells for anyone?
=> More informations about this toot | More toots from bobbydigitales@mastodon.gamedev.place
@bobbydigitales @demofox might know?
=> More informations about this toot | More toots from aeva@mastodon.gamedev.place
@aeva @bobbydigitales ty Aeva!
I spammed some BN stuff in this thread :)
https://mastodon.gamedev.place/@demofox/112010457498313169
=> More informations about this toot | More toots from demofox@mastodon.gamedev.place
@bobbydigitales https://extremelearning.com.au/an-improved-version-of-bridsons-algorithm-n-for-poisson-disc-sampling/ this one?
=> More informations about this toot | More toots from halcy@icosahedron.website
@halcy No someone one Twitter found it! https://nothings.org/gamedev/blue_noise/
=> More informations about this toot | More toots from bobbydigitales@mastodon.gamedev.place This content has been proxied by September (ba2dc).Proxy Information
text/gemini