New hardware announcements don't excite me. Call me when Nintendo figures out how to do time-dillation so I can find the time to play the games I already own.
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Finally got the pin code of my credit card reset, to make sure this doesn't happen again when this card expires in 3 years, I've devised the perfect secure location for it where I'll be sure to find it again ... so I put it there and guess what I find there ... the old code ...
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My reaction to seeing a honey sponsorship for the first time was to assume it's a scam.
But I can't go around telling people "I told you so" because there is no record of me ever saying it. The perils of keeping my thoughts to myself. 😔
Anyway my naive guess would have been that they just lie about not selling your private data, but this actual scam is so much more incredibly stupid.
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Every few years when my old credit card expires and I get a new card, without fail I will have forgotten my pin which I only need once, namely to activate the new card I get.
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Did a quick presentation on how Blockfusion is doing last month and completely forgot to post about it here, sry.
Anyway here's a link to the slides: https://tinyurl.com/blockfusionnov2024
TLDR: spent about 500 hours and 1200 moneys on it and only got about 250 moneys out so far
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Now I hear you thinking "but Anton why do you not just use Input.is_joy_button_pressed
and Input.get_joy_axis
, that gives you the state of any button or axis, easy peasy". Sure! but that skips the InputMap abstraction that Godot has so conveniently built and instead gives you the raw data, which means you don't get any of the features of it like debouncing ("just_pressed"), axis deadzones and so on. And when I have to implement all of that myself why use an engine at all.
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Anyway I figured out how I can extend the InputMap in code although this isn't documented properly anywhere as far as I can tell so it took some digging. It's so strange to me that they want you to do this through clicking around in the UI.
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looked into how to deal with managing multiple controllers in #godot and it just baffles me that "setup the InputMap for up to 8 players manually in the project settings UI" is seen as an acceptable solution by anybody???
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I have to pick a hoster for a server that I want to have a high uptime. Don't need much system requirements and preferably hosted inside europe.
There are many cheap options, but if they are too cheap they seem to be too good to be true, how do I know if a hoster is reputable?
Where do you host your stuff? Any recommendations? #AskMastdon
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https://github.com/mastodon/mastodon-android/issues/113 also it's an intended wontfix, which makes me wonder, is the "official" mastodon mobile client not maintained by the same people as the mastodon server?
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TIL mastodon mobile app does not copy content warnings when replying to posts with content warnings, while the web app does ...
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And so much offscreen bullshit I practically played with the camera constantly zoomed out (Thankfully there is an option that lets you toggle it, instead of it being something you have to press every 5 seconds). Like why have the camera so zoomed in when you don't design levels with that in mind, are these even the same people that made the first game? Am I misremembering so much about the first game? What's going on?
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Man really disappointed with Volgarr 2, the levels drag on way too long and keep repeating the same things (I don't think Volgarr 1 ever had you fight the same big enemy in the same situation?), and so many unnecessary precise platforming and timing challenges. Like Volgarr 1 had you slice your enemies like it was a choreographed dance, and Volgarr 2 periodically goes: "this is the part where you awkwardly wait for these two cycles to align".
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Hi #PitchYaGame , I recently released Blockfusion, a game about merging blocks. * *
Currently out on Android and PC (iOS will follow eventually)
https://accidentlyawesome.itch.io/blockfusion
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Today intelliJ asked me whether to install the grammar for "Asturian" and my first reaction was to wonder what newfangled framework that is.
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It seems a cargo cult has developed on the topic of using "queue_free" over "free" in #godot. Since the docs only tell you that "free" is sometimes unsafe to use, but not explain when "free" is safe to use, I'm seeing beginners learning the advice of "always use queue_free, never use free" and passing on the same advice to the next generation of beginners. Without ever questioning it or trying to understand what the downsides of each are.
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I'll be at the Game Dev Days this Saturday, exhibiting Blockfusion. If you live in Graz, why not come by and try it!
https://gamedevdays.com/
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I will not have my private phone number up on a public store page, what's the EU smoking.
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alright, while I got away for the Play Store with setting up a separate mail address and changing my business address, the App Store also wants a valid phone number to display on the store page. So I guess I need to get a burner phone after all.
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My new game Blockfusion is OUT NOW!
Get it on ITCH: https://accidentlyawesome.itch.io/blockfusion
Or on the Play Store: https://play.google.com/store/apps/details?id=com.aa.blockfusionz
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