Game day is Gaslands (Refueled), and what's in my tank.
Edit: 3p rally race setup this time.
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I'm generally not fond of walking around the BGG forums (let alone posting) much anymore, but every now and then you find a gem in the wild that makes me smile...
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Tonight at the (decidedly not upscale) bar, they had monster truck competitions on the TV with disco pumping on the sound system, and some lady won the competition and she did this dance in her driver suit while being interviewed cause she was happy, and I swear I'm not making any of this up.
This place usually plays punk music and B- movies, but occasionally throws everyone a curve ball.
It was allsum.
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That's impressive; a double-walled shipping box has a large gouge in it, but because they put packing material to keep it in place (vs generic padding), it never hit the contents.
This is the intersection of competent logistics planning and a healthy dose of luck if I've ever seen one.
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While I continue on my research path for this cursed game I'm working on, a thought occurred to me this morning while getting out of bed;
We think of a competitive game as one where you (typically) win and others don't. Some games have you share ties.
Does this bother you? Are there instances where it does or doesn't? Why or why not? I think I first ran into the "you achieved the win condition" in Two Rooms & A Boom but I've seen "players share ties" in lots of games.
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Today at the #art #museum.
"I have done nothing against the law, officers, so I can walk proudly in front of you."
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I think about what the current state, and potential future state, of boardgames are and one thought that has come up a bunch in the last couple of years is:
"have we hit a situation where we are effectively over producing games?" Note, this question isn't "we're printing too many" of each title but "now the box weighs 9kg and has dual/triple mounted boards, custom dice, elaborate meeples, etc. All of this for a euro that should have weighed 3kg and been ~20% cheaper without a printing issue" and is that getting the better of us because of the nature of how production houses are effectively small shops and can only manage so many variables?
I think there are three camps (well, two of which are realistic so lets focus on that); no, this is great and some natural and potentially inevitable flaws are fine because the package is otherwise great. I can also understand the folks who say "hey, I don't need a bling'd out copy, and if that reduces production issues and a little bit of cash in printing, that's fine and I can imagine things in my mind's eye."
What do you say?
(oh, and what triggered this was Black Forest and it's warping of elaborate player boards) https://boardgamegeek.com/thread/3382750/warped-player-boards
[#]boardgames
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El Grande (with K&I expansion), 5p. I think this is the lowest scores I've ever seen entering round 8...
Edit: final scores were a span of 6... Winner had 75. Super low scoring for us.
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Day 1 (for me) at #PaxUnplugged starts with two iterations of the upcoming Wehrlegig title Hell Raisers which is the story of the WVa mine wars.
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For fans of Winsome's train oriented #boardgames, John has posted the materials needed to do a PnP of the game Wooden Shoes & Iron Monsters on the google group mailing list (which replaced his yahoo group a few years ago).
https://groups.io/g/WinsomeGames/message/310 (the message in questions, and that should get you toward joining if you're not already a member).
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For those working in #boardgamedesign for biology/medical type games, NIH has released #art assets for use. Most (all?) assets are tagged with the public domain license and allow commercial usage (hat tip to Rob Seater, formerly of Cambridge Games Company):
https://boardgamegeek.com/thread/3406926/free-biology-art-assets-released-by-nih
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My best single play at game night was 6x6 in Scout to win the round.
Game night isn't over, but I don't think I can top that...
Edit: I won that game, but yeah, that was my best play of the night.
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Well shiiiit....
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The only thought on my mind today (day one post-upgrade) is that the absolute hubris of the Windows 11 design team to remove task bar configuration options is more rage inducing than I could have ever imagined.
Now I'm debating burning an hour plus to rip apart my monitor physical configuration because some troglodyte couldn't imagine a task bar anywhere but across the bottom of the screen...
Edit: that wasn't necessarily better. This just sucks.
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Today's game is our first playtest of the new Hell-Raisers game from @MildaMatildaGames and @DearPaidiaic coming (eventually) from WehrleGig Games. (Maybe Essen25-ish)
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I believe in recycling.
Evidently I believe in recycling to the degree of at least four iterations and/or games before I clean out old prototype card sleeves.
Also, pro-tip, if you print cards at 95% scale, you can cram even more in before you have to clean them out.
Follow me for more bad advice.
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Well, the layout never really got fixed, but I did spend the last fifth of the game (era D cards) just building random stuff virtually every single turn. Didn't even occupy most of it, just plunked it down and that saved me.
Scores: 214 (me) / 210 / 187 (a novice)
The biggest issue is that my settlement layout was a mistake that I tried to pivot and correct about 1/3rd of the way through the game, provoked by two things: the house boat was placed wrong and I didn't catch it which shuffled a settlement up a space, which threw off my diamond pattern to avoid the farmhouse.
Periodically we try and speed run the game, it's normally a 2.5 hour game, but we shaved a little over 30min off for this.
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Oh hell...
Playing by vibes is an experience...
(Half way through the game. My layout is hot trash)
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@gamesformusic did you see the most recent podcast episode on BGG regarding music themed games?
https://boardgamegeek.com/blogpost/163319/bgg-podcast-47-exploring-music-through-board-games
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This is a group of bastards, playing a game of bastard blocks, made out of bastard trees...
Neue Heimat (or I guess The Estates might be the re-release name) can be a bitter game of easily shifting alliances. We bring if our periodically and we had 5 last night.
The oddity about this one is while the game normally has a cost inflation aspect as it wears on. This was the fastest I've ever seen where it ratchets up to people bidding 6 coins and still lose on multiple auctions... At one point I had over half of the money in the economy, and I think it only took two auctions for me to be left with three coins...
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