The Australian prices for the 5090s is completely nuts..
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Looking for a new role in 2025, and keen to see if there are people in the #fediverse hiring. Experience building systems in scientific computing domains, as well as developer tooling, but flexible and learn things quickly. Prefer remote teams and building in #opensource . Resume here -> https://layoric.org/about/
[#]FediHire #FediJobs #FediHired
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I did a ranty post on crazy Cloud costs and growth in usage of the major players, and the various feedback loops including what skills developers focus on.
https://layoric.org/posts/cloud-lockin-reinforcement/
[#]homelab #cloud #selfhost #software
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I wrote up an example of using PgHero for helping with optimizing and monitoring of #postgres instances. It's not a pretty tool, but can be extremely useful for getting the most out of your hardware, be it #selfhost or #cloud .
https://layoric.org/posts/postgres-monitoring-with-pghero/
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Messing around with reverse engineering an old game, and learning how useful xxd
and strings
are as tools. 15 years on Windows and I didn't reach for these tools because it just wasn't an option without a lot of friction.
This is making reading random file types a lot less of a problem to deal with.. wish I had learnt this stuff a long time ago! #monogame #linux
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“Blankets are superior beds, I will not be taking any questions..”
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Wanted to have a go at game dev tooling since its been a while. Tried Godot and just like Unity, I'm not a fan of heavy UI based tooling.
Then realised I hadn't yet built + run MonoGame locally since moving to Linux 😮 . Setup was a little rocky, but got it all working with Rider. Decided to do a little space 4X game as a goal 😀 .
[#]gamedev #monogame #dotnet
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Linux gaming has come such a long way. An old abandonware game was unplayable on Windows 10 worked great through Heroric Launcher via Proton. Also found a possible replacement for video editing on Linux so have zero use for Windows now. #linux #popos #startrek
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