Toots for et_andersson@idlethumbs.social account

Written by Torbjörn Andersson on 2025-01-26 at 10:06

Now that Sweden is a member of NATO, I think we should get Florida. I think the people would want to be with us. I don't know what claim the US has to it, but it would be a very unfriendly act if they didn't allow it to happen because it's for the protection of all the dick-shaped parts of the world.

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Written by Torbjörn Andersson on 2025-01-05 at 16:43

The Macintosh version of Maniac Mansion, i.e. the one included as an Easter Egg in Day of the Tentacle, running in the development version of ScummVM.

There is not yet any user friendly way of setting this up, but it's encouraging to see that the Macintosh GUI seems to work as it should. I'm sure there are bugs, but there's plenty of time to worry about those.

[#]ScummVM #LucasFilmGames #Macintosh #ManiacMansion

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Written by Torbjörn Andersson on 2025-01-02 at 09:59

The recent work on the Macintosh SCUMM games has been merged. I'm sure there will be bugfixes along the way, but it still feels like an important milestone. Because this means all the infrastructure is there. Other than the Maniac Mansion Easter Egg in DotT, the Mac versions will be on equal footing with the more common DOS ones.

And what about the Humongous Entertainment games? Well, that is OH LOOK BEHIND YOU, A THREE-HEADED MONKEY!

https://www.youtube.com/watch?v=nhXfJulOqEM

[#]ScummVM #LucasArts #Macintosh

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Written by Torbjörn Andersson on 2024-12-31 at 14:10

Experimenting with color quantization for the savegame thumbnail for the Macintosh version of Day of the Tentacle. The first image is how the original interpreter rendered it, the second is my naive "just pick the most frequently used colors" quantizer, and the third one uses an octree adapted from Dr. Dobb's Journal.

You can see the difference in Hoagie's blue cap.

Of course this is massive over-engineering for such a small thing, but I figured it could maybe be reused for other things later.

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Written by Torbjörn Andersson on 2024-12-30 at 09:19

Barring any last-minute issues, I think this is almost ready to be merged. And if that wasn't time well spent I don't know what is!

@aaronsgiles 's Macintosh port of Day of the Tentacle, running in an experimental branch of ScummVM.

[#]ScummVM #LucasArts #Macintosh #RetroGaming

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Written by Torbjörn Andersson on 2024-12-25 at 13:19

The Open dialog for the later Macintosh SCUMM games is starting to look pretty convincing. It's never going to be quite identical - it displays ScummVM savegame names rather than files, but that should be close enough in spirit.

Next step is to improve the code that reduces the 16 bpp ScummVM thumbnail image to 8 bpp. I just wanted something quick to let me see that the thumbnail was being updated at all.

[#]ScummVM #RetroGaming #LucasArts #Macintosh

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Written by Torbjörn Andersson on 2024-12-23 at 10:01

The Macintosh "About" dialog from the Fate of Alantis demo (left), compared to the one from the final game (right). It does look a bit rough. I wonder what Eric Johnston would have thought if he had known that 20+ years from then, some maniac would recreate these screens for ScummVM.

Maybe it would have made him move the "Fate of Atlantis™" text a bit more to the left so that the text boxes wouldn't be drawn right on top of the ™ symbol! 😁

[#]ScummVM #RetroGaming #LucasArts #Macintosh

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Written by Torbjörn Andersson on 2024-12-20 at 22:22

I think the only thing that's missing now is the transparency on the slider handle. I know what needs to be done, I'm just weighing my options...

I thought this would be a lot harder, and I'm sure there will be a lot of cleanups later. But it's a good sign that I haven't had to do any major rewrite of the Mac GUI code I wrote for the earlier games.

[#]ScummVM #LucasArts #RetroGaming #Macintosh

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Written by Torbjörn Andersson on 2024-12-20 at 07:18

The Macintosh version of Day of the Tentacle, running in ScummVM.

I still need to implement the slider widgets (I should be able to extend the one I already made for the older games), and the options dialog isn't actually hooked up to the game's options.

But I still think it's beginning to look pretty convincing.

[#]ScummVM #RetroGaming #LucasArts #Macintosh

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Written by Torbjörn Andersson on 2024-12-14 at 08:58

That took a bit more work than expected, and it still doesn't always work the way it's supposed to. The code is getting a bit messy, but hopefully that can be cleaned up along the way.

[#]ScummVM #LucasArts #Macintosh

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Written by Torbjörn Andersson on 2024-12-11 at 19:36

Same About screen, now without bypassing the gamma correction stage. (Oops.)

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Written by Torbjörn Andersson on 2024-12-11 at 10:13

There has, as mentioned before, been a lot of #ScummVM work recently on the Eric Johnston Mac ports of the #LucasArts adventures, most of which will make it into 2.9.0.

It would be nice to get the @aaronsgiles ports up to the same level of support for the next version. I know fellow ScummVM developer athrxx has already been working his magic on the audio side. Maybe if I just get the "About" screens working and clean up some stuff on the way, I can hand it off and hope for the best? 😀

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Written by Torbjörn Andersson on 2024-12-04 at 10:47

It's probably two decades since I first played Monkey Island 2, using an early version of ScummVM. It wasn't until yesterday that I realized that governor Phatt ends up swallowing the flies buzzing around his head.

[#]MonkeyIsland #RetroGaming #LucasArts

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Written by Torbjörn Andersson on 2024-12-02 at 09:37

I noticed not that long ago that in the Macintosh version of Monkey Island 2, there is no boat wreck in the foreground at the entrance to Woodtick. Maybe it was remover for performance reasons (I believe it's also gone from the Amiga version), but if so I'm surprised that this would have been an issue.

The graphics are still there, and it would be a matter of just a few lines of code to optionally re-insert them in ScummVM. Hmm...

[#]MonkeyIsland #ScummVM #MacGaming #RetroGaming #LucasArts

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Written by Torbjörn Andersson on 2024-11-23 at 22:05

I know it's petty, but whenever I see someone trying to sell unopened copies of Limited Run Games stuff at ridiculous mark-ups I do get some satisfaction from seeing the auction end without a single bid.

Maybe I'm just bitter I never got that Monkey Island anthology, but I'm not going to pay $900+ for one!

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Written by Torbjörn Andersson on 2024-11-21 at 15:15

I have to admit that a bug report about ScummVM performing badly on a PowerBook G4 with certain games was not on my bingo card.

https://github.com/scummvm/scummvm/pull/6253

But I'm grateful for it, because of course we should try to play nice even with older hardware. At least as long as it can be done without sacrificing maintainability.

[#]ScummVM #retrogaming #MacGaming

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Written by Torbjörn Andersson on 2024-11-20 at 06:53

One of my favorite bits of silliness in Indiana Jones and the Fate of Atlantis: Examining the camel. The description (and the name of the object) changes several times:

"Actually, I think it's more of a dromedary."

"You know, a camel is kind of like a big lama."

"Or is that "llama" with two l's?"

"What the heck, I guess it's just a camel."

"I think I'll name him George."

"Hi, George."

[#]LucasArts #retrogaming #IndianaJones

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Written by Torbjörn Andersson on 2024-11-12 at 21:27

I learned recently that the "California Gold" book included with Sierra's "Gold Rush" is actually eight years older than the game. I guess Sierra licensed it, and that's why it's not included with the Software Farm re-release?

But it can still be found in used book stores and now I own a copy. The downside is that it is too large to fit in the game box. Oh well, it still looks nice!

[#]SierraOnline #retrogaming

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Written by Torbjörn Andersson on 2024-11-06 at 06:14

No matter how things turn out...

Screenshot from Delores: A Thimbleweed Park mini-adventure, by @grumpygamer and @DavidBFox

(And that's why I stay around for the credits.)

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Written by Torbjörn Andersson on 2024-11-01 at 10:08

Oooh, oooh, I think I know the response to this insult: "Fake news!"

[#]RetroGaming #MonkeyIsland #LucasArts #InsultSwordfighting

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