As if tomorrow’s NHRL 2025 season opener wasn’t exciting enough… I will be making my NHRL sportscasting debut from 3-4 pm EST! I’m both excited and terrified! https://www.youtube.com/live/M_fMIhphgN0?si=NvfhAM63N4lmDee4
[#]battlebots #nhrl
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We have a bunch of new rules for this season that are going to make the fights even more fun to watch. We're really excited about it, and hope you join us!
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If you want fights all day, watch our qualifiers stream, starting at 9 am and running until about 5:30 pm: https://youtube.com/live/M_fMIhphgN0
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If you need a break from it all on Saturday, join us for the first NHRL event of the season and enjoy the best fighting robots in the world duking it out!
If you've never seen us before, join us at 7 pm EST Saturday for Prime Time, our biggest fights: https://youtube.com/live/a9vxzxbiTWc
[#]battlebots #nhrl
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Having a good time browsing local ephemera in research for my not-a-train game.
(I put my favorite parts in the alt text)
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So... it was a miss for my game group. A couple were open to trying it again, and maybe I'll give it another go myself, knowing the possible early pratfalls.
But man, the work-to-fun ratio is really tough with this one.
/🧵
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"You can do A or B."
"Which is better?"
🤷
"I choose A."
"Haha, you lose."
This is not a dynamic I enjoy in games.
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I don't think RotLA is a bad game, as long as you go in with correct expectations, and some sort of way to make sure that new players are either coached away from the cliffs, or understand that they will be expending a lot of energy to not have much fun in their first game.
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That is a characteristic of the entire 18xx series, not a fault with RotLA. But RotLA does not address this (like I was expecting it to). Trains are expensive, rust comes quickly, and there are no guardrails against bankrupting yourself.
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If you are an inexperienced 18xx player, but you know someone who can coach you through the game, have them do that. Do not play unless you're willing to sink several hours into a punishing experience with no payoff. Watching several hours of playthrough video would help a bit here too.
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If you are an experienced 18xx player, you will probably enjoy this game's wrinkles, especially the corporate mergers.
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For reference, I've only played 18xx games a few times, and I either faceplanted horribly, or an experienced player coached me past seemingly-interesting decisions that would have led to a faceplant. I don't play often enough to remember what are good moves vs. bad moves.
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This was after about 2 hours of a fairly rough onboarding, with long pauses to look up rules online. Nobody really had a good time. Partially my fault for not watching a video beforehand.
But rough onboarding + unforgiving "petard" gameplay = a game that didn't go over well in my group.
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Played a 4p game, "short" version. We abandoned the game halfway through the second cycle, when it became clear that none of us would survive it. We all bought second minor companies in cycle 2, which in retrospect is a thing you shouldn't do, despite the game offering it as an interesting option.
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OK, Railways of the Lost Atlas, from the perspective of someone who isn't crazy about 18xx games, and was hoping this one had enough of the rough edges smoothed off.
Spoiler: it doesn't, the game will still severely punish new, uncoached players.
🧵
[#]boardgames
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So, how about reverse triangular? 6/11/15/18/20/21. Each card is a positive gain, but is worth less than the previous card.
I'm having a hard time thinking of games that have done this before. I will try out this progression out and report back!
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In my not-a-train-game, there are some cards that reward players for building in certain cities.
I was going to give them triangular endgame scoring (1/3/6/10/15/21...), but I don't want players to squat on cards for a certain cities. I want them to collect just a few, then find diminishing returns for the rest.
[#]boardgames
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Free game recommendation: Dragonsweeper, a dungeon crawl based on Minesweeper. Phenomenal game. https://danielben.itch.io/dragonsweeper
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Mr. Mojo T. Ferret has been stealing and rearranging bits of my old board game prototypes.
This one that he found? No idea where he got it. And I don’t recall the game he got it from. Mine? Someone else’s that I helped develop?
[#]boardgames
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