=> Re: "What would everyone say is a large file for a CGI script?..." | In: s/programming
My CGI scripts are <30Kb.
SpellBinding is 22Kb (without trying to make it small), using kissdb, but with under 1000 players you can just use the file system to keep user session data.
I strongly recommend C for things like this.
But then again, people think I'm nuts.
=> ๐ stack
Jan 12 ยท 7 days ago
=> ๐ง Acidus ยท Jan 13 at 00:55:
Gemipedia is around 9000 lines of C#,
=> ๐ gritty [OP] ยท Jan 13 at 02:10:
@Acidus oh wow. do you know the memory load per call?
@stack that's impressive. there are some binary file size reductions i might try for Go.
=> ๐ stack ยท Jan 13 at 02:29:
Well, always strip the production binaries
=> ๐ gritty [OP] ยท Jan 14 at 02:16:
Well, I stripped the production binaries and reduced the file size by like 80%. Much better.
What would everyone say is a large file for a CGI script? I finished up my newest game in Go, but the file size seems rather large. I used stdlib for everything except sqlite access. wondering if I should use SCGI to get around load times.
=> ๐ฌ gritty ยท 5 comments ยท Jan 12 ยท 7 days ago This content has been proxied by September (ba2dc).Proxy Information
text/gemini; charset=utf-8