I am considering putting together a new-old puzzle for Geminauts based on the game Set.
I have two options:
Inlined image version requires Lagrange with a couple of settings tweaked:
Once these are set, click on the mockup link below and let me know if you can see it and what you think...
=> gemini://tilde.cafe/~stack/test1.gmi
Also please let me know if you think it's too much trouble or if you don't want to or can't use Lagrange
=> ========
On the other hand here is a character- based version. For best results view in dark mode, or better yet allow Lagrange setting:
=> gemini://tilde.cafe/~stack/test.gmi
You should probably zoom in..
Which makes more sense to you?
Please post your thoughts on BBS or email stack at tilde.cafe
=> ๐ stack
2024-10-12 ยท 4 months ago ยท ๐ gritty, krash
=> โฏ๏ธ dragfyre ยท Oct 12 at 01:33:
The character-based one makes a lot more sense for Gemini. Sure, it's not exactly the same because the symbols are different, but hey, it's your game and it looks like you've found a good way to achieve the same gameplay within the limitations of the medium ๐
=> ๐ฅ๏ธ mrrobinhood5 ยท Oct 12 at 01:54:
I changed the settings. I see the inline image and the link under that. is it just 1 image? or each card is in line??
edit: I prefer the text version, it's more gemini-y feel to it.
=> ๐ stack [OP] ยท Oct 12 at 02:16:
Yeah, I am definitely more into the text version. I didn't think the imgage one is possible at all until Skyjake pointed out how to hide images in data URL, and was tempted... I did spend a lot of time figuring out how to make it work in text mode.
=> โฏ๏ธ johano ยท Oct 12 at 02:28:
just verifying, the "enter 3 cards" link on the text version is not live yet, correct?
=> ๐ stack [OP] ยท Oct 12 at 02:42:
It's a mock-up, not working
=> ๐ง krash ยท Oct 12 at 07:35:
+1 for text
=> ๐ mbays ยท Oct 12 at 08:34:
text, definitely. I'd also appreciate monochrome and ascii-only options. I wouldn't mind the image version too much if it were a normal link, but the clients I use don't support data uris (and nor do I want them to)
=> ๐น๏ธ skyjake [...] ยท Oct 12 at 08:48:
Text is the better choice in terms of compatibility, although I like the visual clarity of the image. How about doing both? ๐
The black text background makes it look a bit too dark for me, though. How about using the BG color for the tile colors?
=> ๐ satch ยท Oct 12 at 13:23:
Yeah the visibility for the text version leaves something to be desired but could definitely be improved.
=> ๐ stack [OP] ยท Oct 12 at 15:46:
I will mock-up a gray background, but it will make colors less obvious . Darknes actually helps: on light background it is almost impossible to see colors with thin lines...
=> ๐ gritty ยท Oct 13 at 00:28:
I like it. +1 for text as well
I own a copy of this game. it's fun
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