Comment by ๐Ÿš€ stack

=> Re: "Images" | In: s/Lagrange

Thank you. Fixing a 1:1 size would definitely help displaying certain kinds of game or puzzle graphics... In-link images are really interesting but still no way to fix the size...

I guess I will try to squeeze more from Unicode glyphs for now...

=> ๐Ÿš€ stack [OP]

2024-10-10 ยท 3 months ago

5 Later Comments โ†“

=> ๐Ÿš€ stack [OP] ยท Oct 10 at 17:22:

About those inlined URL images... How do you encode them?

=> ๐Ÿšฒ halscode ยท Oct 10 at 17:40:

@stack Base64 data URIs. They're formatted like:

data:mime/type;base64,theFileEncodedAsBase64==

=> ๐Ÿš€ stack [OP] ยท Oct 11 at 01:39:

As gata urls go, could you clarify:

Am I correct? Are there any other options?

=> ๐Ÿ•น๏ธ skyjake [mod...] ยท Oct 11 at 04:08:

Yes, those are all correct. There is no difference between linking to an image file via a regular Gemini URL and linking to an image using a data URI. When the link is opened in the latter case, the data is just decoded from the URI itself instead of loading from a file.

There is no other way to display images in Lagrange, so no there aren't any options to control the appearance further.

=> ๐Ÿฆ‚ zzo38 ยท Oct 12 at 21:30:

Note that not everyone will use Lagrange (I do not use Lagrange), nor will necessarily use one that can display pictures directly (some might require an external program). Some programs might display pictures in a different way, e.g. using a different logic to decide their size.

Original Post

=> ๐ŸŒ’ s/Lagrange

Images โ€” I'm thinking of a puzzle game with images. What is the logic Lagrange uses to size images? Is there a way to native-size images? I assume there is no way to display multiple images side-by-side? I remember there was a setting to autoload and inline images. Is it gone? It would be really annoying to have to click on the image link every move... Thanks

=> ๐Ÿ’ฌ stack ยท 7 comments ยท 2024-10-09 ยท 3 months ago

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