=> Re: "Dice Poker -- a new Gemini dice game (alpha)" | In: u/stack
Great design and interface. As for the game itself, feels like thereβs a lot less strategy involved than I would like. Maybe Iβm just not thinking about it enough but it always seems kind of obvious what to hold.
=> π satch
2024-05-18 Β· 8 months ago
=> π stack [OP] Β· 2024-05-18 at 13:30:
Yeah, it's not a game for geniuses... but it's pretty streamlined and once I put in a leaderboard, may be a fun way to spend a couple of minutes...
=> π stack [OP] Β· 2024-05-18 at 13:37:
As a proof of concept for the underlying game state db, it is a pretty amazing accomplishment.
The db is a 30KB executable with no disk access and negligeable memory footprint -- around 64KB ram for 1000 unique users of this game, and really fast response.
The game CGI is likewise under 30KB...
=> π gritty Β· 2024-05-18 at 15:10:
that's neat. I also like the design.
I'm not good at C so I might be able to do something similar in Pascal with memory streams.
=> π stack [OP] Β· 2024-05-18 at 15:13:
You can use the cgisesh server with anything that can connect to a socket.
=> π gritty Β· 2024-05-18 at 15:23:
ohhh okay
=> πΉοΈ skyjake [...] Β· 2024-05-18 at 18:07:
Great start. When it comes to the UI, I was slightly confused which dice were being held (top or bottom / front or back?) and the progression through the rounds was a little unclear. Maybe delineate the rounds somehow, for example add an intermediate step to conclude each round?
=> π stack [OP] Β· 2024-05-18 at 18:31:
@skyjake, I tried to get rid of unnecessary steps... The dice you hold move back and the rest are rolled... I had an additional step to roll, but there is literally nothing else you can do. After a few games it is very natural and obvious. I'll surely tweak it some more.
=> π satch Β· 2024-05-18 at 18:38:
@skyjake @stack I think there just needs to be some text clearly explaining that when you pick the dice to hold, the rest are automatically rolled. I like not having to click as many buttons, but it is confusing at first.
=> π stack [OP] Β· 2024-05-18 at 19:02:
The link and the input box state 'select and roll', (I think). I'll try to make it clearer.
=> πΉοΈ skyjake [...] Β· 2024-05-19 at 09:58:
Yeah it's probably the combining of multiple events (hold and roll) behind a single action that was confusing me. Also, the graphic should indicate the held dice unambiguously (add tick marks?). Moving them back and forward alone is not quite clear enough IMHO.
=> π stack [OP] Β· 2024-05-19 at 16:34:
I think what caused most confusion is that rolls continually place new dice in the exact same positions. I made a small change: after hold/roll the dice are redrawn slightly up, so that the next turn is distinct.
I am tempted to use color, but had avoided it as I am not sure about how universa browser support is...
=> πΉοΈ skyjake [...] Β· 2024-05-19 at 16:43:
I recommend avoiding color unless it's an opt-in preference... Even in Lagrange, some page themes remove much of the ANSI color sequences to avoid color clashing.
=> π stack [OP] Β· 2024-05-19 at 21:34:
I added some more visual cues to highlight newly-rolled dice and adjusted positioning. It seems to make more intuitive sense than before. I reset the server so you can all try it again...
=> πΉοΈ skyjake [...] Β· 2024-05-20 at 16:23:
It does feel better now.
=> π stack
Dice Poker -- a new Gemini dice game (alpha) β [gemini link] A 5-dice poker game, inspired by @gritty. During each of 10 rounds you can hold any of the dice to build the best hand, and roll the remaining dice. You specify which dice to hold by their values, not their position! It's a little rough, and uses cgisesh (which is WIP) to keep state, so apologies if it breaks... But give it a shot!
=> π¬ 15 comments Β· 2 likes Β· 2024-05-18 Β· 8 months ago This content has been proxied by September (3851b).Proxy Information
text/gemini; charset=utf-8