text/gemini
Currently I'm having great success using Shadowdark RPG to run an open table D&D campaign. I'm going to start putting my house rules, system musings, and hints here so hopefully we can establish a nice home for the RPG system on the small internet.
Join us over on the #shadowdark channel on the Libera.Chat IRC server!
## Related Journal Entries
=> gemini://redjack.smol.pub/1727990149 Why my switch to emergent story style gaming?
# House Rules
* Characters can normally only have one luck token, but can gain more during a fight through inspiration, but can only end a fight with one. (Most of the really cool things people did to earn inspiration seemed to happen during a fight, when they often already had one they were saving for non-combat rolls. This lets them earn and use them freely in combat, without having to give up using them outside combat.)
* Items sell at 1/2 value, damaged ones at 1/4.
* When a 0 level gets a class level, their rolled 1st level hit points replace the 0 level, but cannot be lower than the 0 level number. (Someone gaining a class level shouldn't become weaker.)
* Carousing: If they take a group outcome, they get an extra +1 vs individual outcomes. (Trying to encourage single roll resolution since with enough players this can take a fair amount of time at session end.)
# Systems I'm Considering
# Campaign Ideas
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