FOSDEM event "Practical Introduction to FXGL Game Engine"

Almas Baimagambetov

Type devroom

Starts on day 2 (2021-02-07) at 11:20 (Brussels time, UTC+1) in room Openjdk (duration 00:40)

Matrix room #openjdk:fosdem.org

Modern JavaFX provides hardware acceleration support on a range of platforms, including desktop, mobile and embedded, allowing the development of high-performance cross-platform applications.

However, to develop games with JavaFX effectively, numerous domain-specific concepts are needed.

To address this need, the FXGL game engine extends JavaFX and brings support for real-world game development techniques. These include the entity-component model, A* pathfinding, particle systems, sprite sheet animations, and many other features.

As a result, JavaFX (including Java and Kotlin) developers can produce games more quickly and more effectively with FXGL.

=> FOSDEM schedule page

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