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Toot

Written by Doug Binks on 2025-02-04 at 13:49

Work in progress Avoyd export to glTF binary (.glb) using https://github.com/syoyo/tinygltf

I have yet to add normals, texture coordinates and PBR material data, but hopefully this should lead to a direct voxel pipeline from Avoyd to UE5, Unity, and Godot.

[#]Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5

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