Work in progress Avoyd export to glTF binary (.glb) using https://github.com/syoyo/tinygltf
I have yet to add normals, texture coordinates and PBR material data, but hopefully this should lead to a direct voxel pipeline from Avoyd to UE5, Unity, and Godot.
[#]Avoyd #VoxelEditor #Blender #IndieDev #VoxelGameDev #Unity #Godot #UE5
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