New 'full' mesh optimization now available in Avoyd Voxel Editor beta.
The previous optimizer worked on 32^3 volumes as it was derived from a realtime approach. The full optimizer welds each 32^3 section by marking section-edge verts and searching for duplicates, &running a full mesh optimization using vertex collapse similar to Stan Melax's method https://github.com/dougbinks/BunnyLOD
Get Avoyd: https://www.enkisoftware.com/products
[#]Avoyd #Polygon #Voxel #Mesh #VoxelEditor #IndieDev #Blender
=> More informations about this toot | More toots from dougbinks@mastodon.gamedev.place
Article on Stan's algorithm "A Simple, Fast and Effective Polygon Reduction Algorithm" with images here:
https://archive.org/details/game-developer-issue-36-november-1998/page/n45/mode/2up?q=%22pyramidal%22
=> More informations about this toot | More toots from dougbinks@mastodon.gamedev.place
text/gemini
This content has been proxied by September (3851b).