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Written by Doug Binks on 2025-01-31 at 12:14

New 'full' mesh optimization now available in Avoyd Voxel Editor beta.

The previous optimizer worked on 32^3 volumes as it was derived from a realtime approach. The full optimizer welds each 32^3 section by marking section-edge verts and searching for duplicates, &running a full mesh optimization using vertex collapse similar to Stan Melax's method https://github.com/dougbinks/BunnyLOD

Get Avoyd: https://www.enkisoftware.com/products

[#]Avoyd #Polygon #Voxel #Mesh #VoxelEditor #IndieDev #Blender

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Toot

Written by Doug Binks on 2025-01-31 at 12:21

Article on Stan's algorithm "A Simple, Fast and Effective Polygon Reduction Algorithm" with images here:

https://archive.org/details/game-developer-issue-36-november-1998/page/n45/mode/2up?q=%22pyramidal%22

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