I somehow confused the dosbox-x debugger into not accepting letters anymore
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it was a trivial off-by-one error.
I was doing saved_byte=input[3]
but while I needed the 3rd byte, that's at input[2]
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yess!
C:\DOSBox-X\drive_c\carmen\py>python datfile.py cities.dat --dump=12803 --decompress
"\x03Sydney, with a population of more than 3.3 million people, is Australia's largest city. A well-known sight is Sydney's distinctively designed Opera House\x00An island continent, Australia is nearly as large as the United States but has only one-fifteenth the population\x00The capital of Australia is Canberra, located in the southeast corner of the country between Sydney and Melbourne\x00"
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It starts with \x03 to indicate there's three strings: then it describes the city three times. at runtime it uses select_string function with a random input to select one of the three strings
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okay now that I can decode the chunks (well, most of them) I can identify a lot more of them:
00 Name and (some other info)
01 ???
02 Image
03 City descriptions
04 Items to steal
10 ???
11&up: Hints leading here
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So like, the 12 chunk for Tokyo says:
b'\x05asked about the exchange rate for yen\x00was practicing Japanese characters\x00said\x81planned to take photographs of Mount Fuji\x00asked about tours of the Imperial Palace\x00was interested in visiting Shinto shrines\x00'
So it picks from one of those 5 options
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and then 13 will be:
b'\x02asked questions about Shinto rituals\x00said\x81was researching an archipelago\x00'
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so when it sets up a city that has hints to lead to Tokyo, it picks 3 of these sets of questions, then picks a question in each set.
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tool that'd really be handy right now:
a "live" version of binxelview, so I can step through the DOSBox-x debugger and see how memory is changing in real time, as an image.
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that might not be TOO hard to hack in, hmm.
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I'm stepping through a high-level loading routine I don't understand yet, trying to figure out when it decompresses an image by watching the RAM it uses for file loading and decompression and spotting when the image appears
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sadly DOSBox-X's memory breakpoints don't let you set up a breakpoint that covers a whole 64k. you only get one byte. A shame.
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ooh, I'd also need to be able to watch multiple address ranges at once. that'd be sweet, multiple windows of visibility into RAM
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I'm in Paris, I look at work ram, I see the image of the Eiffel. I head to Rome, and before I load the next image, I can see that the Eiffle tower in workram now has the wrong stride.
That's odd, because it means it had to rewrite the image in memory, the image it's about to unload.
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I think this might be the GUI system doing a screenshot of the image under a window, so it can restore it at the end. And it still does that here, even though we'll never need to restore that image: we're about to overwrite it
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Here's what I want a tool to do:
I hit a breakpoint in the debugger, I turn it on, set another breakpoint, and hit go.
between those two breakpoints, every time a CALL instruction is hit, it dumps my selected memory region. If it's identical to the last dump, it's ignored.
At the end, each dump is rendered as an image, and the combined set are an animation I can scroll through.
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I need a higher order debugger. I'm doing too much shit manually
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GOT YOU, YOU SON OF A BITCH! I FOUND YOU.
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it's in a function I already found, temporarily named "blit_related".
I guess they don't decode the image until RIGHT before it needs to go up on the screen!
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if definitely decompresses and then blits the image as two parts, which aren't evenly sized, and it starts from the bottom
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I think they're just trying to keep their RAM usage down by not having both halves in memory at once
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wait is this image format vertically interlaced!?
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It loads the half-width version, then a few functions later, it's been replaced with a full-width version.
Strange!
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wait no, the colors are wrong... I bet I'm seeing it decompress the binary, but that's using the full width of the bytes. it then gets expanded out to a 16-color image.
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well the good news is that I think I've found the decompress_image function. the bad news is that now I have to reverse engineer it :(
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it's currently doing the obvious thing for a decompressor to do:
write the byte 04 every 69 bytes
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oh sweet jesus, that's the left two pixels of the image.
it's loading the image vertically!
at least it's top to bottom.
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yeah, doom did that too, but Doom was a 2.5D image that had to do pseudo-raycasting.
THIS GAME DOES NOT
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it allocates a 1024 byte buffer, then makes a pointer to the end of it, minus -0x42?
why would you need a link to the end of a new, freshly cleared buffer, minus 62?
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I think the memory allocation system here is that every malloc returns 2 extra bytes, which is a pointer to the previous block.
unless it's an odd number, in which case it's a free block. and pointer to the previous block, once you make it even again
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I hate dealing with the internals of memory allocation systems. I prefer to leave that to smarter people than me
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You see this little About dialog box? Guess how many times the DrawText function is called?
Once! and just to draw "Where in the World is Carmen Sandiego?".
The rest of the text is draw elsewhere, and I have no idea why.
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correction: it calls it once to draw "Where in the World is Carmen Sandiego?" but that's unrelated to the one on screen WHAT?
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Ahh, it's using a different version of the DrawFont call: DrawFontN
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the only problem with using Ghidra to hack children's games instead of, like, Serious Things like firmwares or malware or whatever, is sometimes you have to make a label named NUM_MOUNTAIN_CLIMBING_HINTS
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(the number of mountain climbing hints is 3, by the way)
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I think I accidentally hacked my debugger
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It has a surprisingly robust UI engine. I swapped from BoldFont to SmalFont and the menu adapted perfectly.
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The game loads the BoldFont first, then the SmallFont, then the NormalFont.
Annoyingly this isn't how they're laid out in memory:
It's SmallFont, then BoldFont, then NormalFont
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Weirdly, swapping the NormalFont for the SmallFont causes the printer text to be VERTICAL, for reasons I do not remotely understand!
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@foone I dunno why but that gives me a "subtle thing that's wrong which leads into things turning to horror" vibe.
"Where in the world is Carmen Sandiego?"
she's right behind you
run.
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@Plan_A_to_Y the last thing a young ACME sleuth hears is a chuckle and "nothing personal, kid"
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@foone
A classic PC game reimagined as a modern crime thriller.
Just where is Carmen Sandiego?
And where will her gang strike next?
Honestly, I'd watch the hell out of that.
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text/gemini