Ancestors

Written by Foone🏳️‍⚧️ on 2025-01-23 at 11:22

going to moscow loads the same byte. strange.

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Written by Foone🏳️‍⚧️ on 2025-01-23 at 11:40

they seek to position X

read 1 byte

read 99 more bytes

then seek to position X+100

now if you know how both math and random access files work, you'll realize something the programmers of Where in the World is Carmen Sandiego? Enhanced (1990, DOS) did not:

THEY'RE SEEKING TO THE POSITION THEY'RE ALREADY AT

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Written by Foone🏳️‍⚧️ on 2025-01-23 at 12:18

I tried to corrupt the image to see if that'd tell me anything about how it was encoded, and it told me to put my hard drive back in.

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Written by Foone🏳️‍⚧️ on 2025-01-23 at 13:30

the way this game does the investigations is interesting.

so the basic gameplay is that you're in location X, you get 3 hints, which lead you to location Y, where the whole process repeats.

But if you savescum to experience the same pursuit again, they'll always go through the same places... but if you don't get the hints, they won't be there.

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Written by Foone🏳️‍⚧️ on 2025-01-23 at 13:30

like the hints will always tell you to go to sri lanka, but if you go there without first having heard those hints, then he won't be in sri lanka

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 02:27

Hah! the game apparently calculates some info ahead of time, but only a few steps. I changed who the suspect was by memory editing, and it didn't take effect... until I got to the third location.

Since I went from a robbery by Fast Eddie B to one by Merey LaRoc, it means the pronouns changed when I got to London.

Congrats on coming out as a trans woman, Merey.

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 03:57

ok I ran my dosspin tool to gibberish every byte of the save game file (it's only 102 bytes, so this is easy!) and none of them change where you start. very interesting... I'm guessing either the values are spread out too much for my gibberishing to reach, or you need to modify multiple bytes at once

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 04:43

huh, I found a hidden(?) key: if you hold down either shift, it skips all the pauses in the printing. so it goes at MAX CPU SPEED

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 04:46

ahh good. it's always fun to find code that looks like:

do{

while(variable!=0);

some one has a custom tick handler that's permutating a global!

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 04:46

can't be threading, this is 16-bit DOS. There is no threading.

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 05:21

looking at interrupts, and I think I found a bug.

they set handlers for various CPU errors, but they accidentally set 10 (COPROCESSOR ERROR) twice, instead of the 05 (BOUND check)/10 (COPRPOCESSOR) interrupts they save

someone copy-pasted and missed a bit

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 06:08

I finally found the two helper functions they use to get and set vectors!

all the 30 other places I've seen them set/get vectors, they do it manually, but hey, maybe they use the helpers too

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 06:08

could also be that this is a compiler-provided bit of code, which is left in because the runtime needs it, or they just didn't eliminate dead code

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 07:11

okay I've figured out there's a shared format they're using here. it chunks the file into chunks, which have a 16-bit ID (unique per file, but not globally), an offset, and 16-bit length

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 07:13

so like, midisnd.dat will have 12 entries, and the first 11 are 200-500 bytes each, and then the last is 3k.

presumably it's each song and then some config info?

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 07:15

cities.dat is very interesting. There's 30 cities in total, but 491 entries in it!

So they must be doing something odd there, that doesn't divide equally. Maybe one city-chunk gives IDs of the others?

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 07:17

idea for a test: it's easy to spot which chunk in a city is the image, because it's the biggest. Here's a way to determine if it's looking up by IDs or offsets/indices: swap the IDs of two images

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 07:23

darn. turns out you can't just renumber the chunks, because they have to be in increasing order.

so maybe I just need to leave the chunk indexes as is, and instead of moving the entries around, I move where they're pointing?

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 07:28

Bingo! I'm in Athens, but I'm seeing the image for Baghdad, and apparently with the Baghdad palette?

So one of these other chunks must be the palette for a city. Or it selects from a selection of palettes? Maybe they've just got a couple defined.

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 07:34

okay I figured out the cities.dat IDs:

They're all 1XXYY (in decimal):

XX is the city number (0-29), YY is the sub-chunk-id.

So like:

YY=0: City name

YY=2: City image.

They go between 00 and 22, and not all numbers need to be present.

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 08:26

hmm, reading a buffer and then summing all the values of the bytes in it.

suspicious behavior.

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 08:40

okay I think it has a very simple 1-byte CRC check on the chunks, which are optionally not run.

I can't make the math work but I'm reasonably sure that's what it is

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 09:26

okay they're using a blit that's UI-aware, so it starts the coordinate system at (1,13). Fun!

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 09:39

looking into the blitting code I managed to steal the world map out of RAM

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 09:55

ugh. TODO for my eventual Good DOS Debugger:

Instant Video display.

I don't know exactly how DOSBox-X is doing it, but while single-stepping the debugger, the display never updates. I can dump the ram at A000:0000 and see what updated, but not on the screen in DOSBox

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 10:19

found a suspicious array, which goes:

[

(-1,0),

(-1,1),

(0,1),

(1,1),

(1,0),

(1,-1),

(0, -1),

(-1,-1),

(0,0)

]

POP QUIZ: why does the font renderer need this array? how are they being "lazy" with this array?

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 10:20

there's also this code in the for-loop that steps through this array:

if index==8:

color=white

else:

color=black

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Written by Foone🏳️‍⚧️ on 2025-01-24 at 10:30

@dividuum got it:

they're drawing the font 9 times, offset in each of the 8 directions, and in black. then they draw it in white, with no offset.

It's a pixel-outliner! By drawing their pixel font offset in each direction, they get a black outline on their font.

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Written by Foone🏳️‍⚧️ on 2025-01-25 at 09:36

The Answer to the DRM questions for Where in the world is Carmen Sandiego? Enhanced (DOS, 1990) are, in no particular order:

23

Kent

dragon

calcium

1796

Warren

revenue

1792

Willard

1937

Crater

Tanzania

Hartford

Duluth

London

Gem

Silent

squeaker

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 16:46

if ((0x80 >> ((byte)local_4 & 7) &

        (int)(char)*(byte *)((int)((int *)param_1 + 1) + (local_4 >> 3))) != 0) {

COULD YOU USE SOME MORE CASTS MAYBE?

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 16:52

oh it's because ghidra's near/far pointer support is shit.

I had param2 defined as a byte32 and it was casting it to a byte before using it

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 16:53

if I define it as byte* and let the calling convention implicitly define it as 32bit, it doesn't do the cast

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 17:03

well I found the decompression method.

as always, I hate it. decompression routines are probably my least favorite thing to reverse engineer

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 17:09

I think this compression is specifically designed for ASCII text, which is annoying because they've also got compressed images... which probably use a DIFFERENT COMPRESSION!

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 17:17

it looks like this chunk has length 256, which means 253 usable bytes, and it expands to 374 bytes.

Not the greatest compression. a little better than just doing 6-bit ASCII.

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 17:29

it's some kind of shifting bit mask but it starts at encoding values in 4 bits, then it can increase (or decrease, I guess) based on the input stream.

then it has an output filter, where if the number specified wasn't 8 bits, it's actually an index into a predefined text table

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 17:30

the predefined table starts with NUL, space, then:

aetonisrdlhugfcwypbmk,vSA.T'PMxBCIRGDWHqE-zNFKL0j:51YJ8\U?73Q;2!469

\r\nOVXZ()*+"#$%&<=>/@[]^_`

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 17:47

given that the most comment symbols are near the beginning, this is presumably a sort of lazy huffman coding

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 17:47

but I've got the predefined table, an input file, an output file, and now I need to write some python code to replicate this, hopefully without crying

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Written by Foone🏳️‍⚧️ on 2025-01-27 at 18:07

"vs ses oa is isgit's tc eital and largest t u anhtA ttggh os nnotosnhrdsmarosogdn ss drte tishoth's isdhsceohtsnthminder of isgit's t nuorhdhtpast\x00 geru is slightltsn oaller than ndhd na and is o nnsgtgstbtst oa dotlalssaaolootbiaoht Sal gh, sonuhvia and sl ghh\x00isgit, ontvdn ss nhsiaalgarsnadlfnaatawlarst oadrlhrs i is a rugged land dooousr'casrbhe nrdsgs fountainsnht iah"

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Toot

Written by Fanny Matrice :trainsgender: on 2025-01-27 at 18:09

@foone so true

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