I think I'm in an extreme minority of enjoying #RetroComputing but finding the on-screen visual design of pretty much everything in this world - type design, composition and layout, colour palettes - uniquely and irretrievably ugly.
Not only that; I find the universe of ideas and tropes for games depressingly narrow and centred exclusively on competition and violence. Settler colonist games. Trading and conquest games. War in the air. War in space. Violence in the city. Violence in some regurgitated Tolkien-esque mythical mediaeval period with magic and orcs. Where's the cooperation, the kindness, the nurturing?
It's almost as though the Capitalist mindset of capture, control, expansion and exploitation had been absorbed and internalised by the people who initiated and set the boundaries of this initially underground, countercultural, subversive world.
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@fluidlogic Hey, me too! There aren't many 8-bit games that I find pleasing. One that is, though, is "Room Ten" (CRL, 1986)
While it's effectively 3D Pong (in Space!!!) it's very well put together. While the Amstrad CPC is slightly prettier, here are some screenshots from the ZX Spectrum version, playable at https://archive.org/details/zx_Room_Ten_1986_CRL_Group
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