Ancestors

Written by Rune Skovbo Johansen on 2025-01-23 at 15:30

New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:

https://www.youtube.com/watch?v=HPqGaIMVuLs

Source repository:

https://github.com/runevision/Dither3D

[#]gamedev #vfx

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Toot

Written by flight • reflex on 2025-01-24 at 13:39

@runevision as a variation - you can apply this same concept to draw lines along u and v contours for a surface stable hatching/crosshatched effect

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Descendants

Written by Rune Skovbo Johansen on 2025-01-24 at 15:19

@flightreflex Yeah I've seen some effects a bit like this. Probably my shader could do this just by sampling with the u coordinate set to zero and then the v coordinate set to zero, and combine the results.

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