New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs
Source repository:
https://github.com/runevision/Dither3D
[#]gamedev #vfx
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@runevision as a variation - you can apply this same concept to draw lines along u and v contours for a surface stable hatching/crosshatched effect
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@flightreflex Yeah I've seen some effects a bit like this. Probably my shader could do this just by sampling with the u coordinate set to zero and then the v coordinate set to zero, and combine the results.
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