Ancestors

Toot

Written by Arseny Kapoulkine on 2025-01-23 at 19:35

"hardware accelerated" is such a weird term

=> More informations about this toot | More toots from zeux@mastodon.gamedev.place

Descendants

Written by Morten Hilker-Skaaning on 2025-01-23 at 19:36

@zeux good for FOMO...

=> More informations about this toot | More toots from morten_skaaning@mastodon.gamedev.place

Written by Faith Ekstrand on 2025-01-23 at 20:07

@zeux But what about software accelerated?

=> More informations about this toot | More toots from gfxstrand@mastodon.gamedev.place

Written by Jonathan Evraire on 2025-01-23 at 20:15

@zeux That's when you throw your computer at the wall in frustration, right?

=> More informations about this toot | More toots from evraire@mastodon.gamedev.place

Written by ruby0x1 :luxe: on 2025-01-23 at 20:29

@zeux everyone knows the cpu isn't hardware

=> More informations about this toot | More toots from ruby0x1@mastodon.gamedev.place

Written by demofox on 2025-01-23 at 20:33

@ruby0x1 @zeux i feel like it made more sense back when we went from writing to A000:0000, to glBegin().

But as Ruby says... it was sus even back then 😂

=> More informations about this toot | More toots from demofox@mastodon.gamedev.place

Written by Arseny Kapoulkine on 2025-01-23 at 21:20

@ruby0x1 except when you use hw crc32/aes

=> More informations about this toot | More toots from zeux@mastodon.gamedev.place

Written by ruby0x1 :luxe: on 2025-01-23 at 21:22

@zeux or maybe FJCVTZS - Floating-point Javascript Convert to Signed fixed-point, rounding toward Zero

https://developer.arm.com/documentation/dui0801/h/A64-Floating-point-Instructions/FJCVTZS

=> More informations about this toot | More toots from ruby0x1@mastodon.gamedev.place

Written by Arseny Kapoulkine on 2025-01-23 at 21:24

@ruby0x1 if anyone from arm is reading this please add an additional mnemonic FLCVTZS because Luau uses this as well

=> More informations about this toot | More toots from zeux@mastodon.gamedev.place

Written by simonf 🦘 on 2025-01-23 at 20:55

@zeux Hardware doesn’t always accelerate (cough, Virge, cough).

=> More informations about this toot | More toots from simonf@mastodon.gamedev.place

Written by Fabian Giesen on 2025-01-23 at 21:33

@simonf @zeux well there's the kind of hardware acceleration where HW makes something that would otherwise be slow faster, and the kind of hardware acceleration where you take the damn thing and drop it out a window a couple floors high

=> More informations about this toot | More toots from rygorous@mastodon.gamedev.place

Written by Arseny Kapoulkine on 2025-01-23 at 21:35

@rygorous @simonf sometimes you think it’s the former and then discover otherwise and opt for the latter

=> More informations about this toot | More toots from zeux@mastodon.gamedev.place

Proxy Information
Original URL
gemini://mastogem.picasoft.net/thread/113879347748128757
Status Code
Success (20)
Meta
text/gemini
Capsule Response Time
256.447449 milliseconds
Gemini-to-HTML Time
1.936572 milliseconds

This content has been proxied by September (ba2dc).