@Migueldeicaza One thing for the swift-godot, I don't know if it's in the todo, or if there is some technical problem, but will be really nice, that the custom signals had same interface/behaviour than the native signals from godot. Will be super to do something like whatever.customsignal.connect { self.myReaction }, and not need all this whatever.connect(signal: Whatever.customSignal, to: self, method: "myReaction")
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@Migueldeicaza An extra note here, the docs on the connecting the signal, are old (or at least are different from the version in main of swiftgodot):
https://migueldeicaza.github.io/SwiftGodotDocs/documentation/swiftgodot/signals#Connecting-Everything-Together
(the name of the signal parameter is missing)
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@eickot ah I should fix that :-)
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