Ancestors

Written by Rune Skovbo Johansen on 2025-01-23 at 15:30

New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:

https://www.youtube.com/watch?v=HPqGaIMVuLs

Source repository:

https://github.com/runevision/Dither3D

[#]gamedev #vfx

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Toot

Written by Adam Nelson on 2025-01-23 at 18:34

@runevision I wonder if it would be possible to implement this on the #Playdate. I've seen some limited 3D games on it before, but it really pushes the limits of the hardware.

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Descendants

Written by Rune Skovbo Johansen on 2025-01-23 at 19:08

@arnelson Right, I don’t have a Playdate and don’t know much about it’s capabilities but if others want to test it I’d definitely love to see the results.

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Written by Aras Pranckevičius on 2025-01-23 at 19:12

@runevision @arnelson my guess: probably would not fit within CPU budget ( :playdate: does not have a GPU). You can barely do 3D to begin with, and then almost everyone slaps a screen-fixed blue noise texture and calls it a day. I did so too here https://aras-p.info/blog/2024/05/20/Crank-the-World-Playdate-demo/

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