New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs
Source repository:
https://github.com/runevision/Dither3D
[#]gamedev #vfx
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@runevision I wonder if it would be possible to implement this on the #Playdate. I've seen some limited 3D games on it before, but it really pushes the limits of the hardware.
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@arnelson Right, I don’t have a Playdate and don’t know much about it’s capabilities but if others want to test it I’d definitely love to see the results.
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@runevision @arnelson my guess: probably would not fit within CPU budget ( :playdate: does not have a GPU). You can barely do 3D to begin with, and then almost everyone slaps a screen-fixed blue noise texture and calls it a day. I did so too here https://aras-p.info/blog/2024/05/20/Crank-the-World-Playdate-demo/
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