New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs
Source repository:
https://github.com/runevision/Dither3D
[#]gamedev #vfx
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@runevision Wow, I bet it looks awesome in stereo and VR
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@PatHightree I haven’t tried. At first I thought it might looks weird at shallow angles of vertical surfaces, where the UV frequency differs per eye which would cause more dots to be shown for one eye than the other. But actually for anisotropic frequencies I use the lowest frequency, which should be the same for both eyes, so it should be fine.
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@runevision Ah yes, I hadn't though about whether they'd be coherent for left and right eye. If so, it would produce a LOT of stereoscopic cues which are spatially coherent. Just like how particle systems are major spatial eye candy in VR
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