Playing Final Fantasy 8 in 2025 with a current long-standing genre fan's awareness of both then-common translation hiccups and just how much meta stuff was common outside of the 90s Final Fantasy releases, I can see where the game was trying to prevent the bad time I had with it.
The PAL port on top of the change of plot pace was always going to be bad though, even if the pacing is far not 6 common now. I miss JRPGs with a ~40 hour target for experienced players, they were... punchier in a good way.
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Particular hiccup: the game's attempt to warn you not to cast most of your magic reads like it's strictly world building and you can get far enough in that you've picked up too many levels (bad in FF8) before you figure this out.
The card quest was still bad first time out whatever though. Far too much punishment for not doing it given the other systems.
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@flippac as much as I agree with everyone who thinks that Triple Triad is the best card game that FF has ever done, I also agree with all of your criticisms 😅
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@danielle I'm replaying substantially to see what I make of the story now - one thing I realised (while talking to a friend) that shaped my impression back in the day is that Squall's experience of dissociation is very different from mine
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text/gemini