Played Prince of Persia - The Lost Crown. Good game. Excellent Metroidvania until the point of getting double jump. World feels integrated with crossways, passages and challenges blending nicely together. After getting double jump though, the game becomes dominated by linear challenge passages connecting other rooms, those passages being full of spikes and moving spiky contractions, feeling gamey in a forced way and not integrated into the rest of the environments at all.
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@runevision spike challenge passages seem to be a running theme in a lot of modern metroidvanias, sadly. even the most lauded ones eventually seem to transition from exploration action platforming to precision platforming the moment certain movement techs are unlocked
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