Back to chipping away at TR: The Lost Artifact!
First two levels done. This was my very first 3D game on PC, and um. Being an optional expansion, it's DIFFICULT as hell! They really nailed the exploration factor in it, there's plenty of secrets and hidden away stuff.
Now off to Shakespeare Cliff - I remember hating this level and I'd always use the level skip cheat... two more levels to my favourite, I think.
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"Chunnel" is such a stupid word I'm gonna cry :blobfoxhyper:
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The Chunnel level was fairly interesting to play. Mercifully, the quad bike section didn't last long at all.
One thing I really like about TR:TLA is that each level seems to have a "secret" section that is actually a unique piece of the level - all totally optional! That is so much more rewarding than stepping on a random piece of geometry to hear the ding.
Now to sleep with some fishes. It's also a level I used to skip 100% of the time...
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Dona, but you say TR:TLA was your first and favourite TR game that you used to play all the time!
Yeah... I'd load it and level-skip into my favourite, lvl 5 "It's a Madhouse". I used to be able to finish it in a couple of minutes using the 'corner bug'. I haven't managed the bug yet in the Remaster, but I might practice once I get to the Madhouse!
(pic from an earlier level, posting it so this post doesn't get deleted in the future)
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Here we go! My all-time favourite level - It's a Madhouse! Welcome to Paris, let's visit the zoo! 🐅🦜
(Before I forget, a small complaint about TR1-3 in general: some of the sound effects are GODAWFUL yet repetitive! I really wish they'd fixed that. They made the main artifact in this DLC visible (in the OG you need to light a flare to see it) so why not fix a far worse problem...?)
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I DID THE CORNER BUG ON FIRST TRY!!!
I'm reaaallly tempted to just skip the level 😅 But there's only one left after this so I won't.
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I was having too much fun, didn't save for a long time... died... lol. Enough gaming for now!
I forgot that you kill animals in this level. :( Not only do you fight tigers, you fight WHITE TIGERS. Thanks, Eidos.
There's some developer humour in the monkey cage being chock full of grenade launcher ammo.
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