Took me a good hour to add an intermediate framebuffer in my engine. The API is clearly not there yet.
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The good news? Now that I have the skeleton of the thong done, I can add tone mapping without making my fragment shaders overly expensive.l (still using Forward technique until I get the galls to implement clustered loghting to enable Forward+)
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If you've got any tips or lectire about how to make a better RHI, I'd be happy to hear about, thanks
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