unironically the gamedev industry is filled with script kiddies
if youve ever interacted with most ""indie"" devs many of them dont have a programming backgorund in many cases
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@theorytoe there is an entire class of programmers who advocate for NEVER making your own engine, which is wild to me
i had MANY arguments about this in college with both colleagues and professors alike, because i am stubborn
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@binkle @theorytoe College really pushes you to step on the un-ending treadmill of tool and framework dependency
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@hazlin @binkle
and in building an engine from scratch
you learn skills that are extremely valuable in nearly every facet of computer science
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@theorytoe @binkle improving your ability to synthesis the piece you need, will allow for greater expression.
It will also be easier than the analysis required to incorporate a foreign piece. And, the peace will have better harmony because it is custom tailored.
Just like how a skilled tailor can always produce a better fitting, or better purpose fulfilling item of clothing than something store bought, massed produced and that caters to the average.
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@hazlin@shortstacksran.ch
If you generalize this and its consequences to other fields, then the world begins to make a lot more sense.
@binkle@clubcyberia.co @theorytoe@ak.kyaruc.moe
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@binkle @theorytoe https://nitter.poast.org/pokeprotos/status/1323163539339575303?mx=2
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@azure @binkle only good comment
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@theorytoe @azure @binkle this unironically looks better than Unreal Blueprints
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@RustyCrab @theorytoe @azure node-graph structures almost always do better with a lispy textual representation imo (you probably shouldn't listen to my opinions generally)
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text/gemini