I might be the only person that has ever hit up against opengl texture2d array max layer count.
2000 free slots. After tiling I can fit 8(!!) textures in that. -_-
Renderer needs to be rewritten I guess.
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@inertia what in tarnation :breadpensivecowboy:
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@binkle 16x16 tilemaps... makes a loooooot images
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@inertia simply draw scaled quads per-pixel instead. problem solved :clueless:
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