Ancestors

Toot

Written by Cesium on 2025-01-18 at 00:17

I might be the only person that has ever hit up against opengl texture2d array max layer count.

2000 free slots. After tiling I can fit 8(!!) textures in that. -_-

Renderer needs to be rewritten I guess.

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Descendants

Written by binkle on 2025-01-18 at 15:16

@inertia what in tarnation :breadpensivecowboy:

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Written by Cesium on 2025-01-18 at 15:18

@binkle 16x16 tilemaps... makes a loooooot images

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Written by binkle on 2025-01-18 at 15:19

@inertia simply draw scaled quads per-pixel instead. problem solved :clueless:

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