So... instead of doing anything useful today... I made Blender VSE timeline run Doom. https://www.youtube.com/watch?v=Y2iDZjteMs8
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...now with actual blender file and code: https://github.com/aras-p/blender-vse-doom
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@aras nice
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@olafurw not as cool as space doom, but I’ll take what I can ;)
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@aras hah, it's definitely cool. I just love how creative people are.
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@olafurw idea sparked out of someone running Doom in Houdini https://youtu.be/ufDxjXLeodw?si=2UOOfpEkIvLxwcN8
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🤖 Tracking strings detected and removed!
🔗 Clean URL(s):
https://youtu.be/ufDxjXLeodw
❌ Removed parts:
?si=2UOOfpEkIvLxwcN8
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@aras Is it really doom without monsters and doomguy
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@zeux the python code that loads the map and renders it is exactly 666 lines of code though
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@aras nvm, doom certified
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@aras man’s gotta have a hobby…
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@aras And you edited the blender video sequence editor video in the blender video sequence editor, of course? How deep can the rabbithole go?
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@RYStorm yo dawg
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@aras that’s amazing
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@aras it even runs at about the same performance as the Super nintendo port, back in the day! 😅
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