Ancestors

Toot

Written by Aras Pranckevičius on 2025-01-16 at 13:30

So... instead of doing anything useful today... I made Blender VSE timeline run Doom. https://www.youtube.com/watch?v=Y2iDZjteMs8

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Descendants

Written by Aras Pranckevičius on 2025-01-17 at 09:24

...now with actual blender file and code: https://github.com/aras-p/blender-vse-doom

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Written by Ólafur Waage on 2025-01-16 at 13:34

@aras nice

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Written by Aras Pranckevičius on 2025-01-16 at 13:35

@olafurw not as cool as space doom, but I’ll take what I can ;)

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Written by Ólafur Waage on 2025-01-16 at 13:37

@aras hah, it's definitely cool. I just love how creative people are.

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Written by Aras Pranckevičius on 2025-01-16 at 13:39

@olafurw idea sparked out of someone running Doom in Houdini https://youtu.be/ufDxjXLeodw?si=2UOOfpEkIvLxwcN8

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Written by Tracking Token Disrespector on 2025-01-16 at 13:39

🤖 Tracking strings detected and removed!

🔗 Clean URL(s):

https://youtu.be/ufDxjXLeodw

❌ Removed parts:

?si=2UOOfpEkIvLxwcN8

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Written by Arseny Kapoulkine on 2025-01-16 at 14:01

@aras Is it really doom without monsters and doomguy

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Written by Aras Pranckevičius on 2025-01-16 at 15:13

@zeux the python code that loads the map and renders it is exactly 666 lines of code though

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Written by Arseny Kapoulkine on 2025-01-16 at 15:17

@aras nvm, doom certified

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Written by Michael B. Johnson on 2025-01-16 at 14:17

@aras man’s gotta have a hobby…

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Written by Robin-Yann Storm on 2025-01-16 at 14:18

@aras And you edited the blender video sequence editor video in the blender video sequence editor, of course? How deep can the rabbithole go?

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Written by Aras Pranckevičius on 2025-01-16 at 15:14

@RYStorm yo dawg

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Written by Bart :blender: on 2025-01-16 at 16:24

@aras that’s amazing

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Written by Alex on 2025-01-16 at 16:44

@aras it even runs at about the same performance as the Super nintendo port, back in the day! 😅

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