Mobile games be like "look at this new tower defense game" and there's one static tower with infinite health where you get coins for each enemy it kills to upgrade damage, and you can watch an advertisement to make time skip forward an hour.
Nice uhhh tower defense you got there bro.
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@demofox https://mastodon.art/@troy_s/112224960247806259
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@demofox From the very beginning, these games were designed to "make the most of players' fragmented time" and to "profit by selling numerical advantages" rather than "offering an amazing experience for the players."
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text/gemini